Tripex-Studio

Touch-first reward UI for daily check-ins, quests, currencies, chests, milestones, progress, and claim states.
A verified Godot 4.7 starting state your coding agent can understand, change, test, export, and hand off.
Localization-ready pixel UI for RPG dialogue, choices, quests, journals, objectives, rewards, and animated prompts.
56 fantasy item families with three visible upgrade tiers—168 native 32×32 transparent inventory icons.
72 readable 32×32 quest, minimap, world-map, service, danger, loot, and interaction markers.
64 modular 32×32-compatible RPG interface components across six themes, delivered as 384 transparent PNGs.
48 animated 32×32 fantasy buffs, debuffs, and spell FX—384 frames, static icons, strips, GIFs, and an atlas.